yeah i kind of messed up when I was 1st working on the heads. I really did'nt have any idea what I was doing and soon after realised it was a bad idea to have such a massive poly count. lol what a dumb ass I am. Oh well since I now have a some idea of how to work in 3d the models are of a much lower polycount to the relief of my computer.
They are all around 5113 polys and this is the wire of kaneda which is now much more respectable.
Last edited by leonlabyk; 26-12-2006 at 05:16 PM.