rig
Yep, this buddy is bit out of balance...or better totaly wonky. :headbang:
But that is not the only problem. While trying to rig it a new problem occured.
The legs are somehow not made to walk - just to stand somewhere. But even in still it looks like a tiny hit in the butt would make it fall over.
This thing would perfecty fit in the german army -- HighTech with no use..
To animate a maschine is difficult, no doubt.
If the mechanic is not working in the way that parts should not intersect while in motion or show streching, it's somehow impossiple to make it look believable.
I nailed the streching, but the position of the leg parts and the connection from main body to the legsection simply do not make sense. I can't position the legs, looking natural, without intersecting somewhere.
The animation looked like a drunken kangaroo tumbling around. :lmao:
So, I decided to back off from animation, stop wasting time and file it away under : NT ( nice try) :shakehead
Much better luck for your mech, tad !
@Bunny : I will keep an eye on it
After all, it was a real good UV mapping and texture experience.
cheers
Mac
..the Force is with me (sometimes)
Last edited by mac762; 21-06-2006 at 09:40 AM.