lol ya 3ds maya... but seems improbably. i really hope though they're not going to sabotage maya else i'd send them a number of complaints...Originally posted by Falott
I´m working with maya8 for some very few days now. there haven´t been much substantial changes really since version 7 as mentioned. the whole menu has been mingled and same + some added operations are to be found in renamed menus now. (polygons are gone - now it´s a mesh).
first thing which came to my mind is the programmers effort of making maya a maxish program. not from the interface or funtionality (alltho some max operations have been integrated) - how can I say? yet it is very intuitive -
the worst and most horrible thing I noticed while trying to get used to 3dsmax is the selection thing. it is definitely impossible to model or do anything freehand like in maya. whenever trying to select an object in max - 9 out of 10 times you select something completely different and in the same second - move it away [undo]. this is so boring. (use the selection floater, which is a outliner kind of thing). BUT, unlike in maya where you can switch very fast between objects or obj´s component levels, in max even for people who work with 3ds for over 10 years now they have the same problem like I after 1 month have. 9 out of 10 times they screw up their objects [undo]. long words, short meaning: something with maya selecting things has changed. I can´t pinpoint it by now, but I had problems with converting from component level to object. also sometimes I picked objects behind the object I wanted to select. that is so not cool and makes me believe that the one big error of max (which every maxUser lives with ever since) - the stupid behavior of selection is not going to be fixed on max-side. instead of I fear, its being transfered to maya, which would be absolutely not cool.
next thing is the said memory boost. shortly I had to transfer a geometry containig of 400k polys to max. moving that geo in maya7 no prob. moving in max with 1 frame per 2 seconds. everybody knows, max has an old and weak core for handling high number of polys. maya8 now is computing those 400k slower than maya7 - so, where is the improvement of here?
the told fix or enhencement of fbx-exporter.. there are some more options now, but - max used to need 5-10 minutes to import that heavy geometry exported from maya7. exported from maya8 max crashes after 5 seconds. 10 times after another.
there is one thing I really wish to see. getting the best things out of both programs. but right now I feel like there´s a masterplan to integrate some serious bugs from 3ds into maya. max has so much cool functionality which is overridden by a stupid interface. maya has the best interface ever, but could sure use quite something borrowed from autodesk´s 3dsmax. I hope there is no plan to screw all up and have MAX9 or 10 in the end but no maya. 3dsMaya would be cool.
I had a look at the movies, and indeed: this is really mindblowing.Maya 8, hhmmm!! waste of time, not alot really to be had there to want to make me upgrade.
But Zbrush 2.5, that makes up for it!! Check out the movies here and watch and wonder why Autodesk bothered with their effort...
https://www.pixolator.com/zbc/showth...2471#post292471
Plus us dudes who bought Zbrush 2.0 get a free upgrade, I do believe thats 2 FREE upgrades in 3 months for me Mwhahahahahaha