Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
have some problems with the uv mapping. This is the first time i UV map....and it's really time consuming at the moment.
Yesterday i finished the uv mapping and took a snapshot from the House part...but there was something wrong....some uv's are not nice and clean...so my texture was going off target.
Searching for the uv's which causing the problem today.
I hope i can show you some updates in the next days.
Hey Galadiel - how is it in Germany? Great work on the haunted house so far - it's looking very cool!
I haven't done Kurt's tutorial so I am not sure how he maps the UVs, but you usually have to spend quite a bit of time rearranging them in the UV texture editor before you take a snapshot. It can be a bit time consuming, but once you start texturing, you will see how it works.
Thank you for all your answers. I must become familiar with the UV layout first. It's the first time for me. I have rearranged them within a couple of hours. The whole process took me 20 hours or so. (i hope that was correct english now ;o)
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