This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Here's another render. Nothing fancy, just another angle. The blue thing is a lamp, haven't modeled the chord yet. I wont tell you how long the render took, since everyone whines about it so much
I hate how people trash on renderings because they take a long time. I use indigo (which actually renders faster than maxwell on interiors lit with physical sky , but has much less features )... and people trash on it.
It's not really fair to call Maxwell a "slow" renderer. Imagine if you were using Mental Ray with GI and Final Gather, along with full caustics, a gazillion photons (pretty sure gazillion isn't a number ), and the highest quality anti-aliasing settings possible, well it would take an extremely long time to render an image also. Maxwell basically does the same thing, but that quality is Maxwell's default setting. You do have the ability to turn off some things, such as the level of caustic reflections, but in general you are indeed stuck with rendering at the highest quality settings whether you like it or not. It's not a practical renderer for animation, but that doesn't mean it isn't used for animations. As with everything computer related, speed is merely a function of how much money you're willing to spend.
Here's an animation studio who uses Maxwell in its pipeline:
Thought I recognised the name. What a great Demo Reel
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
yeah - lets see some wires! This is looking very nice - the modelling on the cushions and couch looks great, though I am not sure about the blue - it seems a little too strong or saturated, but hey, if that's what it looks like, than fair enough.
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