Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 16-04-2007 , 02:12 AM
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Nice work, no crits


Don't be satisfied with what you can do but rather strive to do the things you can't do!
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# 17 16-04-2007 , 02:52 AM
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I love your models i've played Roller Collster 1,2,3 and the models are like in the game GOOOD JOB user added image

# 18 16-04-2007 , 03:00 AM
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looks good, but don't forget to change the font!! user added image


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# 19 19-04-2007 , 01:22 AM
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looks very good, however the moon looks to pale, soi would map a cloud texture on the incandessence and play around with the colorbalance (slight yellow /darkgrey) to get the desired look.
good luck with that new computer by the wayuser added image

# 20 19-04-2007 , 01:30 AM
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you would get something like this......

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# 21 19-04-2007 , 02:20 PM
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looks fantastic! cant wait see the animation.


There's nothing normal about normals. In FACT i think the are abnormal.
# 22 28-11-2007 , 02:22 AM
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Finally managed to get some time to do some animation for this. Sorry about the font Neo, the band had the final say and it is how they wanted it user added image .

www.rumikojr.com/sitemovie.mov

Sorry about the long loading times and quality. Still got a lot to learn with compresion.

# 23 30-11-2007 , 02:49 AM
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beautifully modeled. I´d work more dirt into the textures. and what allways comes in fancy is irregularity - not only with models but also with perhaps spec and bump maps.

good work!


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# 24 30-11-2007 , 06:17 AM
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good job on the carosel model, must of took you forever to model it.

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