This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
looks very good, however the moon looks to pale, soi would map a cloud texture on the incandessence and play around with the colorbalance (slight yellow /darkgrey) to get the desired look.
good luck with that new computer by the way
beautifully modeled. I´d work more dirt into the textures. and what allways comes in fancy is irregularity - not only with models but also with perhaps spec and bump maps.
good work!
everything starts and ends in the right place at the right time.
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