Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 16 13-12-2006 , 09:07 PM
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Regarding the mouth size I think it is fine as it is but I want to make it closed instead (And obviosly change the shape of it) And yeah I'm probably gonna make the forehead larger.

Checkbone is a detail I will try to apply further one.

Once again thanks for crit & comments! ^-^

# 17 14-12-2006 , 05:30 AM
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Okey, made some progress (Mostly on the back side tho...)
And I've decided to make it cartonish cause i dont have the skill to uv/model such and advanced model yet. Going to keep working on it and try to give it a nice look tho. user added image

Indeed the face look a bit flat, gonna focus on that and the mouth next time I get a chance to work on it. user added image Well it is 3 am in Sweden so good night all!

user added image

# 18 14-12-2006 , 05:52 AM
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Already looking a lot better weyu, but why are you posting a picture of the face at such an odd angle? Show us a side view of the model.

At the moment the main thing that sticks out for me is the brow ridge which I think should extend a bit further up the forehead. Also the angle of the nose needs to vary from the bottom to the top - at the moment it just looks like a straight line.

Keep up the good work mate.
user added image

# 19 14-12-2006 , 02:31 PM
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Sorry for my english but the brow ridge is the part above the eye?(That bone thingie)

Okey here is a pic from the side view. user added image

user added image

# 20 14-12-2006 , 05:45 PM
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lol you choose some pretty bizarre angles.

It's looking a bit too flat at the moment, eyes need to be more recessed, cheeks need a bit more 'puff' and the nose is running to straight from the forehead. Also the jawline is just far too short. If you got all of the above done, it would be looking pretty nice i think, as the frontal proportions look better now. Are you working to a side profile ref image? Keep going man.

# 21 15-12-2006 , 08:33 PM
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if you used the skull idea

see if google images will give you a side image of a skull (pretty sure you would find one) it will help to get every thing in it right place place 9 it is surely moving in the right direction tho'user added image


"Climbing the walls of the 'Uncanny Valley"
# 22 18-12-2006 , 07:49 PM
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Been working a little, still far from pleased, crits are always most welcome user added image

user added image

# 23 18-12-2006 , 10:44 PM
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looking much better

still think the nose is a little too narrow ... and you need to get the skull showing in the face (ie cheek bones, jaw line and eye sockets and such) keep up the good work though its coming along very nicely


"Climbing the walls of the 'Uncanny Valley"
# 24 19-12-2006 , 05:23 AM
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love the update, the head is getting much better...its not too rounded no more. i also agree with bruce aswell though, the buttom of the nose looks abit too small and i think you should widen it abit but its up too you and also about the cheekbone and jaw line etc,

also i have just noticed from your side view(should post the picture upways so we all dont have to turn out head 90 degrees left :p) that your making the neck abit wierd i reckon, well thats not how i do it... wouldnt it be easy if you just converted the head into polygon and created a cylinder and just combine and merge vertices(vertex) tool. well that will save you alot of time, goodluck, looking good soo far... bye, marlon

# 25 19-12-2006 , 06:06 AM
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I like the neck as it is now, becouse I'm thinking of not making it go any further it looks like a good end. And regarding the nostril I did make them a little bigger but I guess that wasnt enough.

And I hate hate haaaate welding bigger parts together.....

And I know I gotta fix the cheekbone and that. Thanks for the crit! user added image

# 26 20-12-2006 , 09:12 PM
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qwick y in relation to the neck

i think th neck needs to be a bit thicker to show the essential muscle groups those that give it stability looks like they would not be able to hold there head up and that see below ... thats just what i think

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"Climbing the walls of the 'Uncanny Valley"
# 27 23-12-2006 , 06:55 AM
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Okey got a minor problem here, I'm trying to attach the ear to the head using merge vertexes but it doesnt seem to work correctly, still looks like its 2 different objects.

user added image

# 28 23-12-2006 , 07:41 AM
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just wondering, did you combine the two peices then merge vertices? and waht do you mean like they still look like two different objects..from what im looking at it looks like you didnt really merge vertices :| also can you show some more rendered pictures/screenshots, cant see alot from one view... thanks


Last edited by marlonjohn; 23-12-2006 at 07:43 AM.
# 29 23-12-2006 , 09:26 AM
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I didnt use combine cause I hadnt heard of it but i took a piece of the head and extended it instead.

When I move the vertexes they move togheter like they should but it doesnt look like they're merged when smoothed.

PS. How do you ungroup an object?

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# 30 23-12-2006 , 11:05 AM
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ok, first you need to combine the two objects and then you move the vertices so they are snapped together. (Hold V while moving them)

Now select the vertices and go to edit polygons>merge vertices. After merging, you should test a couple of vertices to see if they have merged. If not, open the options for merge vertices and increase the Distance, but not too much or you will merge vertices that you don't want to. Hope this helps.

As for the model, definately agree with the crits concerning the neck and nose. you also might want to make the inside of the mouth, rather than just just have the lips go in and come together. Also, you need to make the bottom lip tuck under the top lip at the corner, rather than have them come to a point.
user added image

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