Hi marlon - thnx for the kind words.
The seperate pieces are active rigid bodies with gravity applied. I seperated them 1 at a time and let em fall. Once i was happy with how they looked and bounced etc, I baked the simulation (EDIT - KEYS - BAKE). This removes the dynamics and builds keyframes for them. As you would expect, each piece was on floor at the wrong place. My fix for this was to group each piece into a seperate group. I could then select this group and move/rotate it until the piece was in correct position. This also changes the start position (pro-rata) but it cannot be seen so it dont matter.
I bit of a cheet really and I'm sure there is a more 'professional' way. But at the end of the day - what ever works
Dave.
"If you think you can or if you think you can't....... you're right!"
- Henry Ford.
KickarZ Studios