Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 05-03-2007 , 01:07 AM
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a giant robot dino. cool ideauser added image


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# 17 05-03-2007 , 07:09 AM
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Wowwww very cooolll really......I love mechs, and your ideia to transform a dino to a mech is very creative, love it user added image


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# 18 05-03-2007 , 10:05 AM
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Thanks guys , still a long way to go yet.

Young Lion here are some wires or rather vector renders, so they may not be 100% accurate but pretty much.

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# 19 05-03-2007 , 10:07 AM
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another of a motor of some discription...

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# 20 05-03-2007 , 10:08 AM
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and another of the eye area..

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# 21 05-03-2007 , 03:24 PM
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nice wires, didnt know vector renders could render wireframes...well i guess you learn something everyday.

# 22 06-03-2007 , 04:12 AM
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Originally posted by younglion
nice wires, didnt know vector renders could render wireframes...well i guess you learn something everyday.

There's the Maya Vector Render, go to your plug in window and set that option on user added image

Nice renders user added image


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# 23 06-03-2007 , 07:43 AM
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A couple of updates, i think it's getting there user added image

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# 24 06-03-2007 , 07:44 AM
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and the second

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# 25 06-03-2007 , 10:25 AM
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Swweeeeeeeeeeeeeeeeet :attn:


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# 26 09-03-2007 , 02:58 PM
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Now you just need to put some lounge chairs in that command room, maybe a lil' table with one of those big sun umbrellas, and have some newly-wed couple kickin' back with martini's relaxing on the chairs...

Kidding :p


# 27 09-03-2007 , 03:47 PM
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Very nice! You are great!:bow:


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# 28 10-03-2007 , 11:58 AM
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Thanks guys.

some lounge chairs are on thier way user added image

I have started work on the right side since the model is not symetrical, but I have switched the project to Maya 7.0 because I really was'nt liking 8.5 at all , anyone else hate the fact they have split the modeling set in half and seperated polys and surfaces?
i think this sucks with my workflow and i hate too that everthing has been moved around.
ok had my little moan heres an update....

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# 29 13-03-2007 , 04:42 AM
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update..

ignore the piston at the bottom as I haven't quite figured out how to connect it yet ...lol

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# 30 13-03-2007 , 10:13 AM
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oh wow - nice model jsprogg - this is going to look insane! user added image

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