This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Now you just need to put some lounge chairs in that command room, maybe a lil' table with one of those big sun umbrellas, and have some newly-wed couple kickin' back with martini's relaxing on the chairs...
Open your eyes... Someone or something powerful created these creatures, these draconians... This is a war of conquest... This is the portent of the fallen stars... We face a foe who seeks, at the very least, to enslave us, or perhaps destroy us completely.
I have started work on the right side since the model is not symetrical, but I have switched the project to Maya 7.0 because I really was'nt liking 8.5 at all , anyone else hate the fact they have split the modeling set in half and seperated polys and surfaces?
i think this sucks with my workflow and i hate too that everthing has been moved around.
ok had my little moan heres an update....
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