This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I've been approached to do the visual effects for a low budget hi definition sci-fi feature. Looks like I'll be creating and animating a monster creature, a few spaceships and and a bunch of FX animations (explosions and such). I probably won't be able to post any pictures here until after the movie is released due to a non disclosure agreement between the producer and myself though. I'll keep you guys posted as best I can and I'll look to you for help if I get stuck on something.
I used maya particles for the particle effects. The alien model was a soft body loaded with springs to keep it together as a radial field tried to blow it apart. Gravity pulled the model down at the same time. The particles were a surface emission from the alien model's skin.
Cool, I've used realflow for a similar effect, filling the object with particles then using a forse to move them about etc etc.
I might give your method a blast, but I always end up banging my head using springs and softbodies as they always seem to go ape! (I did a car crash using them and it too ka hell of a lot of fiddeling to get it right!)
I lost interest in the project.... shortly after that, I started working on the sci-fi film I mentioned above. I guess it doesn't matter when you do CGI just as long as you do it!
I get asked that question from time to time. That cat is a picture that I found on the internet somewhere. I can't remember where or why I was looking for it but there is was. I do have 2 cats living in my house but neither of them is as chubby as the one seen below my name.
The scene is surrounded by a half sphere that I colored and used for Final Gather. There is also a spotlight to simulate the sun and there are also several area lights.
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