This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Its looking a lot better in the movement now mat
Thats a nice and handy little controller switch you've made there too.
Million dollar question - howd you do that then?
it's not as difficult or hi-tech as you might think. The switch is made with 2 models rigged differently and controlled by the same controller, I use SDK to toggle the visibility between the two.
Now about the million dollars... could you send it via paypal?
since you redid your whole system ..i assume you went ahead and used ghost ...it is a program by symantec ..it will copy your system to a dvd ....that way if it goes out again you can just use a special boot floppy and will reload yoru system with all your settingsa nd programs back in ten mins ..I assume you have done this ...i talked to you before about doing that a year ago lol ..has it been that long ...well let me know shoot me an email . i have done a special boot floppy that read its and reinstalls and you do nothing but put the disc in
the best thing to use is the floppy disc ..
also good luck on your animation
check your mail mat ..
Last edited by mmoore5553; 06-06-2007 at 01:06 PM.
I as going for that sort of Tim Burton feel, hopefully I'll be able to get it right (with my own twist of course!).
I've spent a couple of days modelling the main character, the little girl whose balloon I have already made. I've still got a bunch of work to do with her but I feel as though she's progressing nicely.
it's not a wire frame render really....... I rendered a clay then took a screengrab of the render area. In Photoshop I put the screengrab over the render and set the layer style to darken. I then made an alpha channel from a black to white gradient, turned it into a selection and deleted the selection fom the screengrab layer to make the wire fade (most visible on the hand).
It sounds long winded but it only took about the same amount of time as it takes to read this.
nice work mat - i just feel that she's looking a little 'generic sci fi alien' at the moment, if you know what I mean - perhaps with her hair and other stuff, she will soften up a bit. sure you have a ton more to do so please don't take my badly worded crit too seriously.
here's a bit of an update on my girl character. I've spent quite a while tweaking the mesh, fairly tedious but very engrossing, and have also modelled her hair. Don't panic about her crazy sticky out plaits, once she's rigged they'll have the same dynamic joint chain as the balloon string in them so they'll be fine!
The current colours are just for me to distinguish various parts and will change once I have her mapped and textured.
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