Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 14-06-2007 , 02:25 AM
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Originally posted by tweetytunes
theres also the problem of software/hardware with that idea


Lol and thats why were on Simply"Maya".com



no problem there at all.


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# 17 14-06-2007 , 02:47 AM
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Originally posted by starjsjswars
Lol and thats why were on Simply"Maya".com



no problem there at all.

Ever heard of PLE, Complete, or Unlimited?

# 18 14-06-2007 , 02:57 AM
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Ever heard of OBJ?


And as far as PLE go there can be a rule no PLE .... and i dont thing any has ever used a PLE for a competition.


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# 19 14-06-2007 , 06:34 AM
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Why does everyone always lob for OBJ. Its a crap foramat to use, unless there is no other option. User FBX it comes with every version of maya and will allow models to go from one version of maya to another forwards and backwards.


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# 20 14-06-2007 , 07:20 AM
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why don't we do a challenge thats simply maya against simply lightwave? That makes the most sense to me.

# 21 14-06-2007 , 07:27 AM
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I've thought of a site vs site before, but the difference in participation is pretty great... we may have 1 or 2 or maybe no entries from SL while we have 7+ for SM

# 22 14-06-2007 , 08:21 AM
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To do that you are looking at an organisational nightmare


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# 23 14-06-2007 , 06:21 PM
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I just wanted to add that I would be up for a Collaboration Thread and think it would be benificial in a number of ways.
Anyone can always message me too if they have a problem and I would be happy to answer if I can.




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