Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 16 12-07-2007 , 01:07 PM
Rhetoric Camel's Avatar
Subscriber
Join Date: Dec 2006
Location: Plattsburgh New York
Posts: 1,222
thank you marlonjohn. If I'm going to be adding fur/hair to the camel will it still need the detail? Not that I'm trying to get out of detailing, just wondering if it is needed completely with the hair/fur? Just curious, never done hair/fur before so I don't know.

This whole project has been a huge challenge for me. My second model without a previously drawn reference, and no tutorial as a guideline. Plus I'm trying to add particles or fluid effects which I've also never done. Having a lot of fun, also having a lot of stress, haha.

# 17 30-07-2007 , 01:45 AM
Rhetoric Camel's Avatar
Subscriber
Join Date: Dec 2006
Location: Plattsburgh New York
Posts: 1,222
so I've spent the last month trying to learn realflow, and I'm still having a really hard time figuring out exactly how I'm going to make sand blow across the surface. I'm also trying to learn maya fluids to give that a shot but I don't have the maya fluids training video yet.

Anyone please, I just need the basic setup to make it look like sand, and from there I can figure out how to make it blow in the wind.

I don't want to put this project to sleep but this sand thing is really annoying me but I feel the need for it in this project for some reason. I guess for that touch of realism, although I'm not going for a totally real scene.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads