Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 16-09-2007 , 07:52 AM
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I've inserted an edge loop in the chin area. I think i have finished with the head, will start modeling the ear.

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# 17 16-09-2007 , 01:57 PM
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Started the ear, i still think it needs more work.

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# 18 16-09-2007 , 02:04 PM
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Another picture

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# 19 17-09-2007 , 02:58 AM
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not bad. user added image

usually the top of the ear connects to the head a little lower down - there is normally a kind of an overlap where your ear curls round, before it connects.

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# 20 17-09-2007 , 07:34 AM
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Started texturing the head, made the texture from the image of a man and changed it in photoshop.

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# 21 17-09-2007 , 08:06 AM
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Here are some renderers. This is the subd version

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# 22 17-09-2007 , 08:18 AM
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And here is the polygon version.

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# 23 17-09-2007 , 10:27 PM
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I think the textures need more work. Will do that... To make it look more realistic i think i will export it into Zbrush, add more detail and then export the displacement map back into maya.


Last edited by Mickeal_alex; 17-09-2007 at 10:30 PM.
# 24 17-09-2007 , 10:35 PM
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Before going into Zbrush, I would recommend tweeking the ear as arran suggested


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# 25 17-09-2007 , 10:37 PM
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But can't i tweak it into zbrush??

# 26 17-09-2007 , 10:53 PM
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if you really want to, but, you still have the underlying geometry possibly in the wrong place/position, its always worth getting the base mesh down in maya or your app then go into Zbrush to add the detiails.


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# 27 17-09-2007 , 11:41 PM
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k thanks will do that!


Last edited by Mickeal_alex; 04-10-2007 at 05:42 AM.
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