This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
usually the top of the ear connects to the head a little lower down - there is normally a kind of an overlap where your ear curls round, before it connects.
I think the textures need more work. Will do that... To make it look more realistic i think i will export it into Zbrush, add more detail and then export the displacement map back into maya.
Last edited by Mickeal_alex; 17-09-2007 at 10:30 PM.
if you really want to, but, you still have the underlying geometry possibly in the wrong place/position, its always worth getting the base mesh down in maya or your app then go into Zbrush to add the detiails.
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