This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Had a bit more of a play in Zbrush, Think that other than a tweek on the neck to get hte muscle flows etc right, that will be it for him, i'll then UV him in maya then brigh him back in as a morph target for some detialing, pores, wirnkles round the eyes and then onto texturing, going to give the Zproject brush a bash me thinks!
Bit of a blast from the past but Ive strated to make this guy up as I need him for a project so heres the update, theres a few bits that i'm not happy with but, well I need him so I havent really go the time to go back and tweek.
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