Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 12-02-2008 , 10:45 PM
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Originally posted by DJbLAZER
Much better, but the sky texture looks awefully lowres

You mean the cloads? Cause well, I dont really have a texture to the sky, its just blue.

And I plan to add some sand to island on the lower areas replacing some of the grass. If you got any other ideas on detail just say so.

And yeah I agree that the cloads look like a wall, the cloads on the end should fade out more I guess.

Thanks alot for all you ideas and contributions it will keep me busy this weekend. user added image

# 17 13-02-2008 , 01:48 AM
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Yeah I mean the clouds... aren't they a texture?

# 18 14-02-2008 , 01:54 AM
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The clouds are a result of fluid effects, I think it looks "low textured" becouse I use dof to blur out the mountain.

Here is a minor update, added sand to the mountain and I also made the mountain larger.

user added image

# 19 14-02-2008 , 03:00 AM
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Last edited by DJbLAZER; 14-02-2008 at 03:03 AM.
# 20 18-02-2008 , 10:56 PM
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Okey I've been playing around with cload and fog settings and well I dont know how to remove the dof on just the clouds. I'm using the pshycical lens dof for mental ray if you got any tip please share. user added image

user added image

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