This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Everything looks ok, but I would avoid putting too much of the same thing in your Portfolio. You have 4 or 5 renders of the same house, pick 1 or 2 and then use the other. And its good to see your car coming along so well, I cant see the issue with the front of the car, maybe the wire is hiding it. I thought it looked good.
Did you use polys only or did you start the NURBS first, for the car?
Good Luck
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
I like to start with a single polygon plane of 1 division and fit it to the image planes and then just extract the edges and match the flow untill i get what you see.
Using the latest version of Maya!!!!
My ultimate goal is perfection!!!!
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
the thing that popped out at me of your interiors was the repetition of textures.
The floor texture is overly repetitive, infact all of you textures that have a wood grain (the little cabinet) and the floor, seem to reuse the same texture too many times in one render.
If you are rendering just those shots, you should tweak the textures to look scattered and varied for a more natural and realistic look.
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