go to material attributes. There is a section for loading or selecting a bump map. A bump map is basically a black and white image... when applied as part of a material the whiter (or blacker - I can't remember) part of the image appears to be "bumped out" a bit from the rest of the object in the render. The runes and texture on my sword are all bump maps - I'll post my map image there for you if you like.
Try having a bit of a fiddle around with making some bump maps and applying them to objects - you'll catch on pretty quickly.
Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
My internet has been down. It'll be back up on wed (i'm currently on the college computer)
Also my scanner broke (well, the wire did - i'm borrowing one at the moment) and i'll post the concepts when the net's back on.
A few posts ago i mentioned a bunch of stuff that i'll be adding, well seeing as it's a deserted dungeon i have decided to keep it more simple. I have just about finished the scene, although i do have some questions about it. I'll ask them on wednesday when i post the images
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