Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 06-01-2003 , 02:58 PM
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that may be a bit tricky. I will see if there is anything that can be done. I know that you can offset the foam but not sure if that would help.

# 17 06-01-2003 , 03:05 PM
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KB, I think you're on the right track with yours, though so keep at it. I'd like to see it done without the use of fluid effects, also ( some of us still use 4.0). user added image

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P.S. Great clip, Kev!


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# 18 06-01-2003 , 03:31 PM
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I have never seen anyone that i know of really attempt to do water in Maya. That LW stuff is super impresive.

KB is totally on the right track. I would love to see the outcome.

# 19 06-01-2003 , 03:46 PM
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Well I know, in the book "Maya Fundamental's 4," they teach you the basics of water by using the same principles KB is using. Converting a NURBS plane to a softie, adding a turbulance field, etc. KB's is much more realistic with the added expression and use of cameras. I'm excited to see the final outcome. Maybe he could do a video tutorial for SM once he figures it out.user added image


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# 20 06-01-2003 , 04:23 PM
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Hehe, that would be a week long video tutorial since i'm trying things out on the fly user added image


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# 21 06-01-2003 , 04:28 PM
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hey all, thanks for your kind comments.

kbrown: I'm doing a tute on that one for LightWave, maybe you could just have a look and port it to maya when it's done?

Didn't use any simulations; just plain old displacement, if that helps any.

# 22 06-01-2003 , 06:24 PM
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philip: Sure I'll take a look at it when it's done user added image


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# 23 06-01-2003 , 07:07 PM
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Wow... cool stuff. Has Perfect Storm written all over it! =]


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