Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 11-01-2003 , 10:26 AM
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hehehe, great minds think alike Gary - I was reshaping the grip as you posted. user added image here's an animated GIF of the sword now...


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# 17 11-01-2003 , 10:29 AM
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... and a closeup of the hilt - - - complete with runes (my own - not Tolkien's user added image ) and all.


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# 18 11-01-2003 , 11:42 AM
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Nicely done user added image


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# 19 11-01-2003 , 01:06 PM
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wow!! looks great JB!

# 20 11-01-2003 , 07:02 PM
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looking good user added image


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# 21 11-01-2003 , 07:37 PM
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yo son. the animated giff gets my vote. you win hands down. very cool. kinda reminds me of gimlies axe

# 22 11-01-2003 , 09:02 PM
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Magnificent looking sworduser added image

# 23 12-01-2003 , 02:57 AM
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Thanx guysuser added image

Here's a wireframe


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Last edited by -<{ JB }>-; 12-01-2003 at 02:59 AM.
# 24 12-01-2003 , 09:33 AM
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hey guys, just a quick question - does anyone know how you get fur to cast and receive shadows? My grass looks a little, ummm... bad without casting shadows on the ground.


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# 25 12-01-2003 , 10:15 AM
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ok, I have learnt how to get fur shadows on the ground now... I will post an updated image of my scenery tomorrow after a little more work.


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# 26 13-01-2003 , 03:24 AM
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Ok, here's the updated work on the scenery.

I still need to fiddle a bit more with the lighting and the grass. The texture on the ground is only temporary - it will improve (hopefully so will some others). I will also probably add some tree trunks, as well as a rock for the sword to lean/lie on. The blood on the blade is also still to come.


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# 27 13-01-2003 , 03:30 AM
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z1mmnd14, here is the bump map you asked to see of the big gold bit


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# 28 13-01-2003 , 04:29 AM
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Your scene is taking shape nicely.user added image
Close to your original concept sketch.

Looking forward to your next update.

# 29 13-01-2003 , 10:32 AM
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yep as garry says ... its very alike your original sketch... nice idea on the bump map to!

well done mate

# 30 13-01-2003 , 02:42 PM
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Yes, I like it. The guard has a "bat-like" quality to it.


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