Ok what you saying is that i must make morph target for the basic model and then model in Zbrush , after that make the displacement and paint it in Zbrush ... ?Originally posted by Anhslaught
Before you even start modeling, you should probably create a morph target. I'm not home right now, but.....I think its under morph target tab, you click on create. This way if you plan on importing it back, the UVs and the base model won't get messed up and rearranged. If that happens, it makes UV'ing a little harder. Displacements would be fine because it would follow along the UV that you mapped out, but color mapping would probably get stretched. I'm experienced that a few times before I finally figured it out. Kind of.
Originally posted by ColdWave
Ok what you saying is that i must make morph target for the basic model and then model in Zbrush , after that make the displacement and paint it in Zbrush ... ?
Originally posted by Joopson
stick to lower subdivision levels for a longer time, because you are getting that trademark blob-look that most people get when they are new to Zbrush, and that is because people see Zbrush and say "OMG, DETAIL", and they don't take time to sculpt the bigger forms.
Don't rush straight to the detailing.
-Andy
("Fools rush in where Angels fear to tread" applies well to Zbrush)