Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 12-08-2008 , 09:31 AM
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Well actualy the purpose of this threat is to obtain the best topology for the body since i already know it for the head


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# 17 12-08-2008 , 09:44 AM
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Well if thats the case then there is nothing I see that looks screwy. Good job.


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# 18 12-08-2008 , 01:52 PM
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Thanks, i will also add some muscles to the second and the third caracter but for now i am experimenting with the body topology, anyway adding muscles is easy when you know anatomy.


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# 19 13-08-2008 , 01:43 PM
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Well i've change the topology on the back, also i think that the head is denser then the body, will try to make it more even next update

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# 20 13-08-2008 , 02:54 PM
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This is looking good. Not much too crit on user added image

looking forward to more!


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# 21 15-08-2008 , 02:03 AM
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Made some minor modifications to the head, not much more to do with the body, just need to atach the feet to the legs, make gums and teeth in the mouth and before exporting it into zbrush i may what to map the Uv on the model.

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# 22 15-08-2008 , 04:11 AM
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Looks good, looking forward to the sculpt!


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# 23 15-08-2008 , 04:17 AM
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Here are the gums and teeth

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# 24 17-08-2008 , 09:31 PM
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# 25 18-08-2008 , 01:46 AM
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It's coming together.... slowly but surly user added image

Looking forward to seeing the sculpted version.


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# 26 18-08-2008 , 01:48 AM
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Sorry i know it's slow because i have been busy with school and stuff, and next week i will start to make alot more progress, i promise!!!


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# 27 26-08-2008 , 10:34 PM
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Finally i have some free time and have prepared the model to be exported into zbrush, also i am not sure if i should map the Uv's on the body or not, cuz i did want to remake the topology on the body.

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# 28 27-08-2008 , 08:08 AM
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The topology on the body could do with a bit of a tweek, just to define the muscle areas etc etc.

Looking good though mate!


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# 29 27-08-2008 , 11:28 PM
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Thanks Gster123, i know but i will make the muscles all in zbrush, and then i will remake the topology on the body to get all or most of the muscles in the topology. Here is how the body look after 1 hour of work in zbrush, still have alot to do but getting there!

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# 30 28-08-2008 , 12:08 AM
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Started the abs

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