Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 13-10-2008 , 03:45 PM
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Hey Acid, a close up shot later in the week you`ll see that the gloves are half bronz half rubber and some other materials. These are just smooth gloves. As he is a deep sea diver he needs hardend materials around his fingers. The sea is a very sharp place beleave me.

Gect > thanks user added image

Arran > cheers man glad you like it.

# 17 13-10-2008 , 04:05 PM
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oh, ok... with the way the colours faded in that pic they looked box-y

# 18 13-10-2008 , 07:33 PM
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The suit is coming along great + looking forward to seeing what you got planned for this.

# 19 14-10-2008 , 05:53 AM
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here is a little update, not much texturing, and created a slightly better lighting, not perfect lighting.

Next the helmet.

i also need to spend time on the blue glow, not happy with how it looks atm.

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# 20 27-10-2008 , 09:30 PM
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This is where the i`ll be creating the pose. I`m not sure yet, but this is the direction i`m heading with.

Btw you need to setup up Adobe Gamma 1998 to get the most accurate collor grade out of the image.

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# 21 28-10-2008 , 03:00 PM
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looking good reminds me of a ikkle big daddy , love the radiant glow tho is that sposed to be slime or acid or something? if so total mortal kombat (Y) i like it lol very very very much lol

# 22 03-11-2008 , 04:10 PM
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Finally i finished my latest work althou its a teaser, none the less you can see where i`m going with this short film. The Short film is long and far away. As this is a personal project its going to take a while.

The only thing i didnt do myself is the Tropical Thunderstorm Sound which is credited to Paul Vogel.

Crits and comments are mostly welcome even if its short

user added image

# 23 03-11-2008 , 05:06 PM
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