Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 09-12-2008 , 05:47 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340

something isn't sitting right with the neck, the front looks weird like it has a corner to it... (unless its possible for that to happen.. but i've never seen it before)

will remodell those parts but you know im trying to let her have some flaws well cause im tired of seeing cgi women with super model bodies not the very realistic world we live in

also, i see triangles on the knees and stomach area... should those be changed to quads

not very worried about them in zbrush they will be converted to quads but i could still fix the geomatrey to have all quads

# 17 09-12-2008 , 05:51 PM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Hey I dont mind!

Be wary as Z wont change to to quads, it will still leave tris in there (unless your going to retopo it)


"No pressure, no diamonds" Thomas Carlyle
# 18 09-12-2008 , 06:29 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
ok they are few ill fix those parts

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