Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 16 08-04-2010 , 09:23 PM
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Very nice. I don't know if it's the lighting, but it looks like the textures could use a little more punch.

Very nice though.


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# 17 19-04-2010 , 12:46 PM
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lookin good bro lookin good!!! Nice little teaser anime as well LOL.

Tits CAN NOT be ignored rich, not for one second, blink and they are gone. Probably a wartime strategy!!! Goose the German pilot for a sec, then WHAM, eat lead.


cheers bullet


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# 18 19-04-2010 , 03:47 PM
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# 19 20-04-2010 , 09:55 PM
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Thanks for the comments!

Yes I do believe the textures need abit more kick! Although I think in the animation its a combination of the lighting and the textures being dull. A

Also I do have a bump map with rivets ( not so much with different panels) I guess I need to make the bump map more ...bumpy so that it sticks out more.

# 20 21-04-2010 , 08:11 PM
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instead of a bump map use a normal map...or if your renderer is up to it a displacement

have fun

# 21 05-08-2010 , 06:52 AM
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Fantastic work!

Sorry to wake this thread, but I'd love to learn how you did the UVs.

I'm working on a similar project and matching the UVs with the panel work and rivets turned out to be more difficult than I expected. (actually I'm doing that in Max, but the theory part is no different)

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