Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Yep the running is just some tweaked mocap data and I am crap when it comes to key frame stuff so it is a little rigid.
Just done another 2 shots and hope to have the rest done very soon. They are not great though as my animation skills are without doubt my weakest and something I really need to practice and learn more about.
Unfortunately there was no real budget for this so I kind of made it up as I went along. The guy it is for is happy though and so we are going to try something else out.
hey mate doing some toon shading at the moment and i have a new found respect for what you have done here cheers guy
by the way have you noticed that maya software rendering is way faster than mr in animating shots
Saw your request for tuts on this kind of thing and would recomend checking out christopher desse stuff.
Did the shader set up for my version of the joker from Akira.
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