and what about my post suggests I hate maya?
I do not hate maya. I have invested a great deal of time learning maya and providing solutions to modeling problems and tutorials on this site using maya.
But Maya is not perfect and it is falling behind the technology curve. Do I want to switch to a package with more up to date tools and workflow? To be honest no! I would far prefer to see those tools and technology brought into Maya then bury my head in the sand and try to pretend all the other competitors will go away on their own.
I really am growing quite weary of the ngon and triangle debate. I can show just as absurd an example of geometry with hundreds of sided ngons that renders flawlessly! Would I recommend it? NO! The point is there is NO single one-sided answer to this question!
Does a model have to be ALL quads? In some cases -mostly related to game engines - yes, in many other cases, no. Can a model have ngons without rendering issues and even to create desired topology? It most certainly can! Look at the bottle cap topology thread on this site or the gold ball thread. Is it unacceptable to have a triangle in a model? Sure, if it's an unnecessary one! If I have models with triangles then they ARE necessary! I don't put unnecessary geometry in my models.
Does this mean I am advocating - run out and make every model a hodge podge of random pointless ngons and triangles? NO! If this is what you read into my posts then you need to learn to read better!
Does it mean I hate Maya because it has short comings and is not keeping up with the tools and current technology showing up in new packages like Modo? NO! I want to see Maya improved and trying to pretend other packages with better tools do not exist is not going to make them go away. I would rather acknowledge that they exist and either use them collaboratively or better yet see the technology brought into Maya.
How does that make me hate Maya?
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Last edited by ctbram; 25-02-2010 at 11:04 PM.