This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Bullet, I used to get that when I worked with Sub-Ds, but found that if you right-hand mouse clicked on the object in the outliner, and select: "show shapes" or "Attributes" you'll be able to expand your model (in outliner) and view it's sub-shapes, then just select the cage and delete it.
"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
Yeah Bullet my Maya is old too (8.5). Think they don´t like/use it because they have the smooth preview . Give it a try. When you have Problems i can help you with the setup (Layers/Proxysettings). It´s easy when you know how and you can see the result without converting everytime.
Did some modelling today. Make the Rear Rotor and some Rockets and the Gun. Hope you like it.
NOW she is starting to look like a killer bird mate!!! ooohhhh yeeahhhhhh. You must have done some modelling!!!! jeez wait until you get to the UV!!!
You are making really good progress, keep it up!!
Yeh I will try it, it would be nice to have the smooth preview but the missus thinks over $4000 AUS for the new Maya is stretching the friendship. bahahahaha
Im halfway mapping the spitfire, re started my 701 STOL and will start the Tie fighter tomorrow (cant hear the tutor, audio is too low).
When I start the Tie fighter I will PM you if thats ok??? I would like to see how this works, I have been caught accidently saving it while in sub-d and couldnt get my mesh back from memory.
cheers bullet
PS got the keyhole thing in my handle worked out, painful.
bullet1968
"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
Today i have a little update. Make the Main Rotor but not happy with it. Need a bit tweaking of the Tube Cage at the beginning of the Blades. Played a littlebit with seting up a Clay Render. Here it is. Hope you guys like it.
was a littlebit lazy the last Days. But today i started with the redesign of the Helicopter. The Exterior is finished and i start the interior when i found some good refs. Want more Details. First on my Redesignlist are the Weaponholders. It´s not finished yet but I think it´s a good start. Hope you like it.
paldav: It was more an accident then my wish to add reflections but after the render I thought it looks not bad so I decided to let them in.
today only a small update. But better then nothing.
Bullet: I´m already a member at the-blueprints. Only the Vector Drawing Blueprints cost Money. Sign-Up and all the other stuff (Blueprints Database) is for free.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off