The ones on the left arm and torso are holes, you can see them just about in the above pic, but thats where I havnt tidied the geometry in those areas, there cylinders with 10sided faces on the end, and its just zbrushs reaction to those 10 sided polygons and how its tried to handle them, i.e...not well. The one on the neck though, was almost like a small poly plane had got stuck in there and was protruding through the shoulder, the head was too close to the torso with little neck in between, so I used the transpose tools to pull the entire head away from the body a bit... that was when I noticed it.Originally posted by daverave
What sort of artifacts are you getting, spiking?.......dave