This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
hey man, i just animated an example and playblasted it, but can't figure out how to convert an image sequence to a .mov in linux.
i'll do it at home later.
Im within sight of the end of the modelling I think. But there's one part which I've not been sure of since the start, and that is the camera lens, and flash light on the back of the phone. Would it be better to try and get right in there and model these parts... the bulbs, the perspex, the lens, and lens casing, or would a found texture be enough for this?
Below is a post of the back of my phone. Below that, is a picture of the phone Im modelling, where you can see the parts I mean, the lens and flash etc.
pleased with how this is coming along. I was really worried Id have loads of issues with artifacting off of dodgy topology. But thankfully I don't think it's an issue. Unless any one thinks otherwise? Still a couple of buttons to make and some textures to put on.
Not really. The way I have modelled this is pretty similar to how I do most non-organic stuff, just it's more involved, like, I've had to have more patience. I'd say if there's one tutorial more than any other that taught me how to model hard stuff, it's the apache one off this site. I always think of that tutorial as the one that really taught me to understand edge looping, and edge flow, to get smooth edges. For this phone though, there's nothing really too tricky I would say. It took me a few attempts to start with, but once Id reminded myself how to use the bevel tool (and that it existed, generally) I was away. Thats how I did the wide smooth corners on the main thumb pad bit in the middle, and at the four corners of the phone as a whole. The rest was just common sense stuff.
I have a problem Ive not come across before, to do with planar mapping. I thought itd make it easier to just planar map my textures onto this, as Im not really using many, just some numbers and logoss here and there. I have like the 'sony' bit on the front, and the 'cyber-shot', below it. But when I spin the phone around, I see the textures being projected onto the back to. Is their a fix for this, or a way to stop it happening?
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