Hey Vlad, thanks for the feedback, don't know if I agree though. I may have been looking at it for too long though, but I was aiming for the heavy looking head, with the thick hide, and the more human (exaggerated) body anatomy like the original mythological descriptions... with a modern edge with the feet. Not that it really matters as he'll be covered in fur on those regions. Decided against sculpting the fur, though I did do a version with fur, but instead I'm going to use A Shave and Haircut to do the fur sim, as I feel it will look better in a production aimed portfolio.the body dont match the head imo. i would make him more bulky or less muscles
Just a topology designed for a production pipeline, as best I can mimic. So it will essentially be ready for rigging and animation further down the pipeline. I will probably play with some blendshapes too. Plus a fur sim. I just want to get the topo finalized. I'm working on another char at the mo too so I work on the minotaur when I can."production focused topology"?
i'm going to look at people with this in mind from now on you know....Width of the body is 3 heads and the height somewhere between the 6-8 heads high