Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 24-12-2010 , 04:57 PM
Nilla's Avatar
Administrator
Join Date: Jun 2009
Location: Prague
Posts: 827

This threads 'point' was keeping the level of replies to the level of the forum its in?? Hell no! match them to the question asked I say. Miss_Nova has also brought up posting in the right forum recently, I am a little confused. When you are a TOTAL noob you're probably going to ask questions about Modelling first up. Then you'll have issues with texturing... I think noobs SHOULD ask these questions in the Beginner/Newbie forum- Not the dedicated forums. What Newb questions are there that don't fit elsewhere?

The answer to why you should post in relevant forum is this: This is a beginner site, and 90 percent of the questions asked here would as such fit into the newbie and basics category. The reasons for why we have separate categories is that specific forums get searched when people are looking for a quick answer rather than having to wait, and if an answer to a modeling question can be found in the modeling forum rather than the basics one people are more likely to find it. This also makes the search more accurate as you don't have to wade through tons of other threads that are not relevant, as you would if you had to search all open forums or if you were new to the site and didn't know that everything got dumped in this one section.

On a site like this if everything ends up in the basics forum we might as well take away the mental ray, modeling, texturing, dynamics and materials sections and just have one basics lounge instead were it would be really difficult to find what you were looking for because it would contain all the threads and the search mechanism would not be able to search it as well. The basics forum should be there as a last resort if you don't know where to post or if you have a question like someone did on how to create hay, which could be a texturing, modeling or dynamics question. It is not intended as a place to ask every question you might have while you're learning maya as pretty much the whole forum is dedicated to that. Also we are adding new sections like maxwell and if you're then a beginner in maxwell you could reason that you should post your questions in the basics forum as well, at which point we'll have a complete mess and an empty maxwell forum and people who need help here which I know a lot of people do will have huge problems getting any good answers out of this forum as a search would throw up every wip or mention of maxwell that has ever been made in a thread.

This forum indexes every thread from the past ten years and has more than 30,000 threads. So having a forum that's optimized for search is something that helps other users, so our only intention with asking people to post in relevant category is only to make it easier for beginners like yourself.

The point Jay was trying to make was simply that massive is fairly complicated and not a piece of software you should pick up alonside maya while you're learning basic modeling, but something that would be more suitable to start juggling with when you have complete contol of Maya, as this is the point when you would benefit from an application like this.
Hope that explains it better,
Nilla

# 17 25-12-2010 , 12:26 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Thanks Nilla

Absolutley, that was indeed my point. Anyway I hope that clears it up.

Jay

# 18 25-12-2010 , 11:09 AM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
wow massive can do some awesome stuff but at 18k usd.............

# 19 25-12-2010 , 02:09 PM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125

massive is a crowd simulation software, its the best out there really. It was created by a guy at Weta I believe by the name of Stephen Regelus (I think thats right) anyway it was used heavily on Lord of the Rings movies for the giant battle sequences. It has motion capture data nodes already built in that you can apply to any bipedal or quadraped and it will use it but you can apply your own. It will also accept very hi res models for super close up work to the camera - again the Lordy movies are a good example. They even stand up well now considering those were a few years ago now.

on a total off topic note...
i'm still in disbelief that anything useful or decent has ever come out of NZ other than dairy products. it seems like weta isn't actually in NZ and it's in a more technologically mature country... just a successful anomaly.




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 20 25-12-2010 , 08:20 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340

i'm still in disbelief that anything useful or decent has ever come out of NZ other than dairy products

come on greatest rugby team in the world


Last edited by murambi; 26-12-2010 at 06:04 AM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off