This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Must be your settings. I rendered a half full HD (1920x1080 - so whats that 960x540) for 1.20 min and the file size was just 3.4 meg maya 2012, and it had alot more going on than what you have in the scene.
once Ive finsihed my Audrey Hepburn, my plan is to model a P-51 Mustang in and hopefully render it out as photoreal as I can get it. But its a little way in the distance right now. Will be looking in on this though, great choice of plane
Hi ctbram just thinking about your boolean problem are you making the cutting tool a simular rez to your mesh (a stencil tool for polys would be great). If I were to model a plane(more into tanks) I would go for a mustang or a hurricane...........dave
Thanks Dave. To answer your question, yes I try to match the resolution of the cutter to the geometry being cut. I am quite proficient at using booleans. They are used far more frequently in nurbs modeling and that is where I started.
I am not afraid to use booleans but I would sure like to know from someone in the industry on the proper workflow for making a hi-res model and cutting details like panels and and such. In the f8f there is an exhaust trough in addition to oil cooler vents and cowl vents. Try to cut these out and tighten the corners will certainly create creases if I try to add them to the low poly geometry. However, smoothing and then cutting them out will make the model very heavy (although for final renders the model would be smoothed), but once smoothed I would not want to smooth it any further and this introduces problems when trying to smooth edges of the detail I cut into the smoothed geometry.
As far as shape my favorite WWII aircraft are the P-38 Lightning and F4U Corsair. For pure performance I liked the F8F Bearcat. However, I chose to model the bearcat because of its simple clean form. The idea for this project was to spend more time on texturing then modeling but this surfacing issue kind of has me bogged down atm.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
I built the engine by eye then realized it was way off in scale so I had to fix it up. It is still not exact but volume if closer. I do not plan to make any real closeups so the basic form will look correct from the shot distances I plan on using.
I also fixed the propeller hub to match the 1944 aircraft. A it turns out I may be mixing elements of both the 1B and 2 variants. I also am not sure about the arrester hook. It seems way to beefy but I cannot find any good references on it when extended so I am kind of guessing.
I added the exhaust pipes into the cyclinder heads but they look over simplyfied where they attach so I will have to fix those.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Ctbram have you tried duplicating face to make a rough tool to use for the boolean I have been playing around with it could be good for panels not so much to clean up........dave
I am testing a method for cutting the gear doors and panels and things using booleans and curve projections.
This is the results I am getting at 1 division of smoothing (just the fuse and wing, the other parts are at preview smoothing (3-key == 2 divisions of smoothing)). I can see faceting in the wing air intake so I may need to go to at least 2 divisions of smoothing before cutting things up.
Notes:
1. there is no thickness added or interiors added yet
2. I did minimal cleanup after cutting
3. the gear parts are proxies
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