Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I was using a low res image of a die cast model that hadn't yet been put together for reference, so it probably isn't all that accurate But basically I'm just trying to make sure the stuff that should be visible, is.
Thanks man, give it a shot, should be a piece of cake for you
Smallish update: Added the holes in front of the windshield and the gas cap thing on the trunk, also showing the rear bumper lights now. Finally showing a wire as well, could probably be better, but its working for me.
If I could find some decent bloody refs I'd already be on that, having no idea where anything goes in a motor makes it a little difficult All the shots I find are skewed, or just zoomed on certain bits
Done some work on the engine, I really have no idea about them though, so it's taken a lot longer than I had hoped to size it all up and get it in... Thoughts so far?
Engine looks good for a start. One thing tho, where are the spark plug wires going? Looks like you have them just mushed together behind the radiator. Are you going to model the full header/turbo manifold and turbo as well? And are those ITB's on that?
Also, one crit on the exterior. The tires look abit thin compared to the offset/dish on the rims. Other than that, it looks amazing!
Tires/wheels are probably going to be redone all together, not too happy with them when put in with the car... There's a noticeable difference in quality.
As for the engine, the spark plug wires do just go down behind the rad into nowhere. Other than that, no idea about the rest, I don't know what anything is in there, or where it's supposed to go... Just trying to copy the refs as well as I can
Different car, I think, but this is the engine, a Nissan S20
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