Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 16-07-2011 , 12:37 PM
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I have no real clue what the underside of a car looks like, but good to see you going for the detail.

# 17 16-07-2011 , 01:10 PM
Acid44
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I was using a low res image of a die cast model that hadn't yet been put together for reference, so it probably isn't all that accurate user added image But basically I'm just trying to make sure the stuff that should be visible, is.

And thanks Bullet user added image

# 18 16-07-2011 , 04:36 PM
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Nice aggressive camber with the front wheels...

My only crit would be about the actual design of the car. Not a big fan of those rear lights user added image

# 19 16-07-2011 , 11:34 PM
Acid44
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Neither am I, in fact, the back of the car just looks off to me, don't know if it's the car itself or the way I've modeled it

# 20 17-07-2011 , 12:03 AM
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Looks ok to me acid...but I dont know cars for crap..

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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 21 18-07-2011 , 02:08 AM
Acid44
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I figured it out. Lights on the rear bumper... Modeled 'em in now, but did it after getting these renders, will have them in the next proper update.

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# 22 18-07-2011 , 09:16 AM
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Very nice indeed. I still have yet to have ever used maya to make a car - maybe next project


# 23 18-07-2011 , 11:14 AM
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Thanks man, give it a shot, should be a piece of cake for you

Smallish update: Added the holes in front of the windshield and the gas cap thing on the trunk, also showing the rear bumper lights now. Finally showing a wire as well, could probably be better, but its working for me.

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Last edited by Acid44; 18-07-2011 at 11:17 AM.
# 24 18-07-2011 , 11:35 AM
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Looking good mate...wires seem clean and well spaced...nice effort...waiting for the motor now...that will really set this model off mate.

cheers bullet


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 25 18-07-2011 , 11:50 AM
Acid44
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If I could find some decent bloody refs I'd already be on that, having no idea where anything goes in a motor makes it a little difficult user added image All the shots I find are skewed, or just zoomed on certain bits

# 26 21-07-2011 , 07:30 AM
Acid44
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Done some work on the engine, I really have no idea about them though, so it's taken a lot longer than I had hoped to size it all up and get it in... Thoughts so far?

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# 27 21-07-2011 , 08:54 AM
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Looking good so far mate!


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 28 21-07-2011 , 01:53 PM
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Thanks man

# 29 21-07-2011 , 11:32 PM
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Engine looks good for a start. One thing tho, where are the spark plug wires going? Looks like you have them just mushed together behind the radiator. Are you going to model the full header/turbo manifold and turbo as well? And are those ITB's on that?

Also, one crit on the exterior. The tires look abit thin compared to the offset/dish on the rims. Other than that, it looks amazing!


- Hybrid
# 30 21-07-2011 , 11:38 PM
Acid44
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Tires/wheels are probably going to be redone all together, not too happy with them when put in with the car... There's a noticeable difference in quality.

As for the engine, the spark plug wires do just go down behind the rad into nowhere. Other than that, no idea about the rest, I don't know what anything is in there, or where it's supposed to go... Just trying to copy the refs as well as I can

Different car, I think, but this is the engine, a Nissan S20

https://upload.wikimedia.org/wikipedi...engine_001.JPG

EDIT: do you mean the tyres look thin widthwise? Or the sidewalls are too thin? I'm guessing width, but both look off to me :p

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