Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Thanks you saved my life as for those who did not understood the first answer just add subdivisions to the objects who doesnt bend.I was struggling with a cube wich wasnt accepting to curve properly !
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off