However, I did come up with a script that makes the process easier.
In my maya shelf I created 2 buttons with the code:
1. Create Membrane
Code:
createMembrane;
Code:
string $selectArray[] = `ls -dag -ap -sl -s`; string $obj = $selectArray[0]; connectAttr -f ($obj + ".worldMesh[0]") membrane1.collideMesh;
So if you want to make a plane wrap around a sphere, select the plane, click Create Membrane, select the sphere, Click Set Collision Object. Then in the set the settings given by Mitch Zais and save it as preset. So now it's a 3 step process.
However, you need to delete history of the 2 objects as soon as you're done. This only works with one membrane at a time.