Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 07-05-2012 , 12:51 AM
Compositor, Double Negative , London
Join Date: May 2012
Location: London
Posts: 5
haha thats the compositor in me , thats what we call them at work user added image yeah its weird sometimes i get a random glitch where it adds the shader to the whole shape and sometimes it works on only the faces i have selected, maybe its something to do with my wacom sensitivity or something like that. anyhow its sorted now thanks for the replies. im not sure if im using the correct HSV values for RGB think its something like 120, 240 and 360 for b,g,r , hopefully that should be ok when i get it into nuke. thnaks for the tip about selection sets i will learn how to make them !

# 17 07-05-2012 , 03:20 AM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
just select a group of components or objects and then use "create / sets / quick selection set" give the set a name and you are golden. The set name will be displayed in the outliner and you can right click it and choose "select all set members". That's pretty much all there is to them.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 18 07-05-2012 , 12:30 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381

What is an ID matte and what is the difference of using a surface shader with an assigned color and a lambert with color? I don't do compositing so I am assuming this ID Matte term has something to do with that since a quick google turned up a bunch of after effects hits.

I am guessing it is for selecting parts of an image by color for masking and such inside AE or similar app? And I am guessing the difference between a lambert and a "matte" is the matte is not affected by lighting.

Applying a surface shade and setting out color on a per face basis works fine for me so not sure where it's failing for you.

The top red ring is a group of faces, the blue and yellow are single faces, and the bottom red loop of faces is a red lambert attached. So I can see the reason for a colored SS verses a material like a lambert now.

yep all this is correct. Although you just use red, green and blue. so you can select and grade easier. yellow would be harder to isolate.

# 19 07-05-2012 , 01:15 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287

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