Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 16 03-09-2012 , 05:18 PM
Senior Animator - Sumo Digital
Join Date: Sep 2011
Location: UK
Posts: 59
I think I'm going to be able to find some time to get this finished.

Video

# 17 04-09-2012 , 12:35 PM
Senior Animator - Sumo Digital
Join Date: Sep 2011
Location: UK
Posts: 59
Details to the underside ...

Attached Thumbnails

Last edited by misterjackson; 04-09-2012 at 12:41 PM.
# 18 06-09-2012 , 12:16 AM
TravisCowsill's Avatar
Registered User
Join Date: Oct 2011
Posts: 135
I'm sorry but this thing is just exquisite.

I'm really just in awe. Spectacular design flow, exicution and balance. Modeling, well, there it is. But this is just a beautiful piece of organic hardware period.

On a technical note, if you don't mind me asking, how did you get the real-time (portal view) ambient occlusion settings? I'd love to work with that as my default shader/light.

Cheers man. Well done.

# 19 06-09-2012 , 12:46 AM
TravisCowsill's Avatar
Registered User
Join Date: Oct 2011
Posts: 135


On a technical note, if you don't mind me asking, how did you get the real-time (portal view) ambient occlusion settings?

I think I found that info and a tut on it. Baking an occlusion map? Correct?

# 20 06-09-2012 , 06:15 AM
bingo's Avatar
Registered User
Join Date: Sep 2002
Location: Cambridge UK
Posts: 9
Travis, as soon as I get to work I will try and sort out a video to post on how to set it up.

Many thanks for your kind words. Much appreciated. user added image

# 21 06-09-2012 , 07:09 AM
Senior Animator - Sumo Digital
Join Date: Sep 2011
Location: UK
Posts: 59
Sorry I posted the last response under an older account ... stupid me. Anyhoo ... I've created the video.
Worth mentioning, you don't have to set the viewport to default material to get this to work, I did it because I have shaders that don't play nice with the renderer.

https://www.youtube.com/watch?v=qFp5KHJ6njM

# 22 06-09-2012 , 03:10 PM
TravisCowsill's Avatar
Registered User
Join Date: Oct 2011
Posts: 135
Wow. I'm really taken aback that you took your personal time to juggle that for me. THANK YOU!

When I get home from MY day job, this will be the first thing I do this evening, besides editing my time lapse video of my new millionth side project. is it just me or do all digital artists have like 3 things going at once when they first start out?

Thanks heaps man. Won't forget the help and effort on your part.

Best,

Travis

# 23 06-09-2012 , 05:49 PM
Senior Animator - Sumo Digital
Join Date: Sep 2011
Location: UK
Posts: 59
Hey no problem.

My mind is always swimming with dozens of different things I want to do. I'm told the trick is to focus on one at a time. Not easily done though.
Right now I want to finish this model, rig it then shoot some video an composite it in animated. I also want to build a stop motion puppet of a character I've designed, after I've finished a painting of him I started, I have plans for a short film, based on one of my favourite game franchises as well as a couple of other more leisurely things I want to do. Plus I have the day job to fulfil. On top of all that, family with three children. Not enough time in the day. Not sleeping isn't an option.

If you have any problems with the real time rendering just let me know. I can't promise I'll know the answers, but I'm happy to try.

# 24 06-09-2012 , 06:15 PM
TravisCowsill's Avatar
Registered User
Join Date: Oct 2011
Posts: 135
LOL. Indeed.

And I'll let you know.

# 25 07-09-2012 , 06:12 AM
Registered User
Join Date: Aug 2011
Location: Sliema Malta
Posts: 497
wicked AO trick and I don't even use Maya...

# 26 10-09-2012 , 08:36 PM
Senior Animator - Sumo Digital
Join Date: Sep 2011
Location: UK
Posts: 59
# 27 10-09-2012 , 08:40 PM
David's Avatar
SM Tea Boy
Join Date: Apr 2002
Location: Prague
Posts: 3,228
Very nice I'm a big fan of this creation, and it keeps getting better. Do post up the full rig when you get it done I'd love to see it.

All the best
Dave user added image


From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
# 28 10-09-2012 , 08:43 PM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
I agree it's look ing cool and I am interested in seeing the rig as well.

One question - How are you getting the real time shadows and what looks like AO? I don't see viewport 2.0 or HQ rendering tag on in the display.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 29 10-09-2012 , 09:14 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
That's a sweet rig so far. Looks awesome. Rick, I think it is 2.0, just cropped out of the video.

# 30 10-09-2012 , 10:00 PM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
nice! looks like you need some rigging controls




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads