Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
When I invert the selection from just surfaces, nothing is selected, so it is probably the number of surfaces as you said. However, the object appears to be quite simple, so is there an efficient way of reducing the number of surfaces or converting the surfaces to a more efficient format?
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