Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 11-12-2012 , 05:09 PM
Registered User
Join Date: Nov 2012
Posts: 17
When I invert the selection from just surfaces, nothing is selected, so it is probably the number of surfaces as you said. However, the object appears to be quite simple, so is there an efficient way of reducing the number of surfaces or converting the surfaces to a more efficient format?

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads