Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 16 25-04-2013 , 01:53 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
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You can also change the default tangents to linear or whatever you want in the prefs > animation tab. This type of tangent will be applied when you create new keys.

# 17 25-04-2013 , 04:39 PM
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Location: Michigan, USA
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Ah yes I would go with what Stewart suggests then the tangents will always be linear by default.

This always bites me in the butt and then I have to spend a bunch of time remembering how to fix it. It seems I use linear tangents much more then parabolic.

This is one of those things they changed from earlier versions of maya as I definately recall there being an ease in and ease out setting which I no longer see in maya 2013


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