Hi Tweety
Hope you don't mind I thought I might have a go at a texture..............dave
Not at all mate - thank you. As I said this is a learn exercise for me.
But I just want to show you a few things here and would really like to see what your thoughts are on this.
Image ref:
1. Your file
2. Current render
3. Ref from model
4. Ref of whole leg from film.
5. Ref from film showing of scratches, heavy oil dirt in corner and paint colour/reflections/smoothness.
6. Part of my foot texture
1. Looking at your image (Image 1) I see a strong bump/displacement.
As I have said bump and spec will be done once colour map is finished with. I also feel the way you done your bump makes it look more like rusted than used. Looking at Image 4 and 5 from the film the surface looks very flat, the dirt is oil based not chipping paint/rust.
2. The dark areas around your scratches.
From the ref these areas are looking more white. I did follow your advice before hand about the scratches (but had to invert the instructions as my metal level is below the paint layer) and currently have mine set as a black/grey colour as well. The tip worked very well - thx u again. I think yours stand out more prominent than mine mine because of the scale of the thing - it is in world scale and the thing is about 10 foot tail.
3. Thick layer of mud on base of foot.
Now this is based of an idea in my head more than the film, but the image 3 backs it up a lot. I wanted the Power loader based in a work environment possible on a planet and wanted the extra dirt. This steamed from looking at JCB`s and the CAT machines. This is where I think the bump map/displacement map will come in to play.
4. As strong a reflection.
You have a very strong and clear reflection, which I don`t think is right. Again looking at the ref there is no/or very little reflections apart from what is on the pistons.
As I said I am so grateful for your help so far and I hope this sort of explains why I have gone down some of the paths I have so far.
Last edited by tweetytunes; 25-03-2014 at 03:23 PM.