// File read in 2.7 seconds. // Warning: file: C:/Program Files/Autodesk/Maya2015/scripts/startup/findStartUpCamera.mel line 130: Could not find an appropriate startup camera: top. A substitute will be used. // select -r polySurface458 ; select -r pCube62 ; select -cl ; file -f -options "v=0;" -ignoreVersion -typ "mayaBinary" -o "D:/3. 3D & SCULPTS/Bulle halftrack Leichtpanzer/Bulle Halftrack Leichtpanzer/scenes/bulle leichtpanzer HALFTRACK SLANTBACK BACKUP.mb";addRecentFile("D:/3. 3D & SCULPTS/Bulle halftrack Leichtpanzer/Bulle Halftrack Leichtpanzer/scenes/bulle leichtpanzer HALFTRACK SLANTBACK BACKUP.mb", "mayaBinary"); requires -nodeType "mentalrayFramebuffer" -nodeType "mentalrayOptions" -nodeType "mentalrayGlobals" -nodeType "mentalrayItemsList" -nodeType "mib_illum_hair" -dataType "byteArray" "Mayatomr" "2015.0 - 3.12.1.12 "; dataStructure -fmt "raw" -as "name=externalContentTable:string=node:string=key:string=upath:uint32=upathcrc:string=rpath:string=roles"; // externalContentTable // applyMetadata -fmt "raw" -v "channel\nname externalContentTable\nstream\nname v1.0\nindexType numeric\nstructure externalContentTable\n0\n\"cloth_texture\" \"fileTextureName\" \"D:/3. 3D & SCULPTS/Bulle halftrack Leichtpanzer/Bulle Halftrack Leichtpanzer/scenes/mudbox/paint channel 1 2.psd\" 2577960867 \"D:/3. 3D & SCULPTS/Bulle halftrack Leichtpanzer/Bulle Halftrack Leichtpanzer/scenes/mudbox/paint channel 1 2.psd\" \"sourceImages\"\nendStream\nendChannel\nendAssociations\n" -scn; // Warning: line 1: Selected nodes were ignored since the 'scene' flag was used. // // 1 // // Warning: line 1716: Can't perform polyDelEdge16 on selection // // Warning: line 1716: Can't perform polyCut48 on selection // // Warning: line 1716: Can't perform polyCut49 on selection // // Warning: line 1716: Can't perform polyConnectComponents2 on selection // // Warning: line 1716: Can't perform polyMergeVert53 on selection // // Warning: line 1716: Can't perform polyCut37 on selection // // Warning: line 1716: Can't perform polyBridgeEdge32 on selection // // Warning: line 1716: Can't perform polyAppend1 on selection // // Warning: line 1716: Can't perform polyAppend2 on selection // // Warning: line 1716: Can't perform polyAppend4 on selection // // Warning: line 1716: Can't perform polyAppend7 on selection // // Warning: line 1716: Can't perform polyAppend8 on selection // // Warning: line 0: Can't perform polyConnectComponents1 on selection // // Warning: line 0: The mesh |pCube76|pCubeShape76 contains faces that can not be triangulated. These can be cleaned up by removing faces with zero geometry area using the Mesh Cleanup dialog. // // Warning: line 0: The mesh |pCube77|pCubeShape77 contains faces that can not be triangulated. These can be cleaned up by removing faces with zero geometry area using the Mesh Cleanup dialog. // // Warning: line 0: Can't perform polyMergeVert32 on selection // // Warning: line 0: The mesh |group40|pCube82|pCube82Shape contains faces that can not be triangulated. These can be cleaned up by removing faces with zero geometry area using the Mesh Cleanup dialog. // // Warning: line 0: Errors have occurred while reading this scene that may result in data loss. Please check the Script Editor for details. // // File read in 3.2 seconds. // Warning: file: C:/Program Files/Autodesk/Maya2015/scripts/startup/findStartUpCamera.mel line 130: Could not find an appropriate startup camera: top. A substitute will be used. // // Warning: To visualize UV tile textures in VP2 please generate all UV tile previews via the global control in the viewport settings window or individually on each file node. // Please check the Script Editor for details. // // File read in 3.2 seconds. // Warning: file: C:/Program Files/Autodesk/Maya2015/scripts/startup/findStartUpCamera.mel line 130: Could not find an appropriate startup camera: top. A substitute will be used. // // Warning: To visualize UV tile textures in VP2 please generate all UV tile previews via the global control in the viewport settings window or individually on each file node. //
The FBX import worked like a charm, thanks for all the help! Finally I can continue modeling on this.Something isn't right. What is taking ages to load? The obj, or the new ma file? The new ma file should take the exact same amount of time to load as the other ma file. (Make sure you delete the history on the objects after you separate them)
Another alternative would be to export your scene as an fbx file, and then reimport that into a new scene. This will keep your groups.
You're free to continue to use that ma file of course, but I would try the fbx export/import first.