Hey guys, I'm checking back in with some progress and a few quick questions.
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I tink i'm starting to get my grip on the basics of hard surface modeling. I've been adding a boatload of detail, basically cleaning out tutorials and using everything on the halftrack. I've modeled the small turret, rear, and detailed tracks using Bram's workflow tips. I'd say I'm about 70% done atm, I still need the main turret and front and some small details. A few follow-up questions:
- Im trying to set a few new shortcuts, but I can't find Reset Pivot in the Hotkey Editor. Where is it listed under?
- When grouping objects and moving them around, is there a way to keep them grouped when clicking on a part of the group later, or do I need to select them through the Outliner always?
- I would like to add 3d cuts and scratches to the metal, is this what 'normal mapping' is used for?
EDIT: Oh, and one more: I don't really understand the way size works in Maya ATM. My units are set to centimeters, and my grid is '12.000' units. So does that mean the RL size of my grid is 12000 centimeters (12m), or 12 cm? I've noticed I have odd values on my tool sizes now (0,0XX) and my Paint Select tool is pretty wonky, I'm wondering if this is due to my model being actually a few cm long?
EDIT2: Sorry for this, one more 
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How do I 'release' an extruded object from its curve master? Ive noticed the base curve sticks around and deleting it also deletes my object. I want to manipulate the polygon object with the curve out of the way, so to speak.
Stay patient and trust your journey
Last edited by VinceDn; 21-06-2015 at 12:09 PM.