Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 27-03-2003 , 05:34 PM
silviapalara's Avatar
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I have had this problem of goofy geometry, and I have done quite a bit of work to clean it up. If you had seen in what state the dress was when I converted it from poly to subs!!! I had to re-stitch all the edges and there were pieces of geometry so folded that I didn't know what to do with them. Does anybody have any suggestion on how to avoid this type of problem?

By the way, thanks for the comment, I will try to refine the geometry and see if I can eliminate some of those edges. Also, it is rendered at the lowest anti-aliasing possible.


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