Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I have had this problem of goofy geometry, and I have done quite a bit of work to clean it up. If you had seen in what state the dress was when I converted it from poly to subs!!! I had to re-stitch all the edges and there were pieces of geometry so folded that I didn't know what to do with them. Does anybody have any suggestion on how to avoid this type of problem?
By the way, thanks for the comment, I will try to refine the geometry and see if I can eliminate some of those edges. Also, it is rendered at the lowest anti-aliasing possible.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off