Heh,definately comnig along . I suggest lowering the lighting a bit. After that I would around the arch of the door add some dirt and mildew, maybe some cracks as well . Then at the bottom of the doorway like in the image, you could add some cracks to the bottom of the doorway. Then you see the walls? I think like in the image attatched if you gradiented a dirty look, so that it almost looks like everything else around it is semi-clean.. and then the closer you get to the door the more wrecked up, dark and mildewy it gets . Just some suggestions, coming along great though .
"I should call you sugar maple tree cause i'd totally tap that" haha
hahahay, looking awesome! That must start to take a long time to render! Well, looking great . BTW, just trying to help.. but do you think your rim going around the doorway, and the large concrete pattern.. do you think its a bit too sharp? Just around the arc theres those blocks that are farther in, then the ones that stand out a bit.. the texture on those seems really sharp. Can you tone that down? Just wondering .. keep it up .
"I should call you sugar maple tree cause i'd totally tap that" haha
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