Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I had to convert my subdivision mesh into polys for the final gather render cause mental ray doesnt render subDs and somehow I saved the scene after the conversion!!!! OMG this sucks! Anyone know how to revert a dense poly mesh back into a subDs mesh with no history and without having it get all triangulated?? ah, damn... well, I think Im out of this months contest...
1). Your screwed becouse there is no way to lower the poly count with good results unless you go in there and start deliting edges buy hand. I have done that befor. no fun!!!
2). if you really want to contiue with this one. you can model the rest in low poly or subD. But put a lattice on the High poly. That will make it resonably tweekable !! any ruf edges you have ware the Latticed poly and the rest of the subD meet, you can hide pritty eazy. I say Hide them eazy becouse of looking at all the hiding places on your refrance.
Sucks...
This sucks, I mean sucks, after a hard work you have to get start it from the beginning (almost from the beginning).
Man, I wish you luck, because you will need it!!!
"Imagination is more important than knowledge" A.Einstein
btw. you can convert subDs to Nurbs, and then again Nurbs to Poly's a bit akward, and the poly will properly keep a high poly count...
but afterwards you then maybe can use this plugin "Progressive Mesh v0.6"... --> https://www.pojar.net/ProgressiveMesh/
it should be able to reduce the polycount as far as I have understood... I haven't tried it yet thou so I'm not 100% sure...
thnx for the help and advice peeps.. but I think the model is toast... oh well, no use crying over spilled milk.. I've started a new model, this ones gonna be even cooler hehehe
looks like a blob now, but most models do at first...
Im actually using the picture of a drider in the AD&D 3rd edition monstrous manual for a refense but my scanner isnt hooked up atm so I found a pic on the net that will give you guys an idea of what one looks like ( for those who dont know)
ah looking good .. i suggest though that you select the whole butt of your beeman (faces) and then squish it and move it towards the butt again. Its definately a start, now just start adding a lot of detail .
"I should call you sugar maple tree cause i'd totally tap that" haha
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