Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 17-07-2003 , 03:58 PM
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re worked the face. crits appreciated.

Kassun

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# 17 18-07-2003 , 05:32 AM
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the ears seem to be like tubes, the outer ring needs to be expanded a bit like a real ear. I would also bring the eyes together just a tad and possibly lower the nose.

PLEASE make sure you save you're work beofre you try these just in case you don't like how they turn out.

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Last edited by Vectorman; 18-07-2003 at 05:35 AM.
# 18 18-07-2003 , 05:42 AM
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I love it, very clean model.
I agree with the others about the knees: things you can try:
- Make them more softly round.
- Scale them down in the direction of the leg width. The knee doesn't occupy the entire width of the leg, there are muscles and ligaments around it.
- Instead of being like 2 sphere sticking out of the leg, make the thigh flow into the knee by making the knee almost level with the thigh and then more prominent than the lower leg (I wonder if what I wrote makes any sense to anyone that reads this...).
- My knee is higher than it is wide. I don't know about other people...


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# 19 18-07-2003 , 05:50 AM
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Silvia has sparked this thought for me. The knee seems to be off by 90 degrees. The top and bottom of the patella smooth into the skin, while the sides are defined, it appears you have the backwards. My knee is "[taller]" than it is "wide" also.



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# 20 18-07-2003 , 05:53 AM
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Wow, now I spark thoughts on people????:bgreen:
I am so honored...
And I am most of all surprised that someone managed to make some sense out of that garble I wrote!!!user added image


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# 21 18-07-2003 , 05:55 AM
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lol silvia, Ye of little faith...........in you're self!



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# 22 19-07-2003 , 10:27 PM
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thanks for the feed back here is the finished ear. I am going to try the few aeras that Vectorman pointed out. Crits appreciated user added image

Kassun

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# 23 20-07-2003 , 03:17 AM
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looks much better dude!



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# 24 21-07-2003 , 02:50 AM
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Thanks Vectorman for the crit user added image

fixed the porportions of the face. The pupil now matches up with the lips. The ears are rotated intoplace and the cheeks have been added to. Comments needed.

Kassun

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# 25 21-07-2003 , 02:32 PM
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I would move the eyes in closer to each other and not have the nose that broad all the way up. the front view looks a little "manish".

# 26 22-07-2003 , 06:21 AM
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i think some definition on the cheek area, and making the nose narrower a bit in between the eyes would help you think its a HER

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# 27 22-07-2003 , 10:39 AM
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I disagree with schmick and Vectorman in the last two posts. Keep her eyes in the spot they are. There should actually be one eye length of space between the eyes, but the way you have it now looks fine. As an aside though, her eyes are a tad bit big, but that's just a nitpick.

And I also disagree with the brow and bridge of her nose. Take a look at Lisa Marie Presley

user added image

She has a large, large brow and bridge, but she still looks sexy... IMO that is. user added image

Keep it up, Kassun, it's looking pretty good.

# 28 22-07-2003 , 03:15 PM
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almost complete. I did some work with the nose. I am almost rdy to call it finished user added image 5% left to go

Kassun

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# 29 22-07-2003 , 07:23 PM
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Well i submit to wchamlet, but i still think some cheekbone definition would help the front view a lot more. The side DOES in fact look like a chick.

Could we see her all together?



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# 30 22-07-2003 , 10:32 PM
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I tend to agree with Vectorman on the cheekbone. It doesn't have to be high but it is usually associated to the feminine look.
(see the photo of L.M. Presley)
Also, but this is entirely my own personal preference, I would make the mouth less wide.


Sy
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