Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 19-06-2003 , 01:55 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
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it's a good start.

I might suggest cutting back some on the number of faces. If you plan on smoothing or converting to SubD, you really do not need that much in your base mesh to get a good looking character.

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