Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 29-06-2003 , 06:18 AM
mr2turbosw20's Avatar
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Join Date: Mar 2003
Location: CA
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i have a problem though......i have converted all the parts into subD except the car base which is not shown in the pics...it render so long...and if i want to convert it back to poly to fix something, when i convert it back into subd, do i have to do all the full crease edges, partial crease stuff again to make it the shape and smoothness i want? or there are some other ways to convert?


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