Puremorning.. i have one suggestion for you. I Just searched the web for a while and i couldlnt find any videos of a spider walking. I do suggest though if you have a movie camera or a digital camera that takes videos, i suggest you film a spider walking. This would be your best bet in trying to figure out the details behind their walk cycle. Also, there was a new movie that came out that was about spiders, it was a very cheezy movie. I bet you, you could find some nice spider walk cycles off of trailers for that movie.
"I should call you sugar maple tree cause i'd totally tap that" haha
my pet tarantuala never walks it just sits...i guess it movies while i'm away. I tried forcing it to move by taking it out of the cage and putting it in front of my dog but all it did was curl up in a ball. Luckily the dog wasn't hungry.
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My tip is to have certain parts where the spider looks like its going to attack the camera to scare the audience
Cool M that's some great info there, that walk cycle stuff is gonna be really useful. Soooo much work to do!
ok here's the new spider model, just gotta add fangs and eyes and then I think it's done and I can start rigging. The legs and stuff will get much more detail from the shaders I'm planning
wow - suggestion: have them come up and swarming from behind the 2 rocks. so that you see nothing - and then a few come around - and then more more and more - til they are everythere
yeah that's the plan, I'm going to add "guide" spiders to tell the others where to go. That should bring the first ones through and then loads should just pile through
create a few different walk cycles
create a few misc animations (e.g. the wobbling of the arse)
use the trax editor to randomly assign a random combination of these to each spider (depending on how many animations there are each should be different)
render...... lol
that's the plan But I'm finding that creating even one walk cycle is a bit of a nitemare.
Just got some stuff with rotations in the C++ side of things sorted out so I'm getting there