Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 16 21-07-2003 , 01:00 AM
d24e's Avatar
Subscriber
Join Date: Feb 2003
Location: Belgium
Posts: 357
very shibby, I must say!

do you ever upload an .mb file so all of us can admire it in Maya?
btw: still waiting for that wireframe hereuser added image


<a href="https://www.d2lodshop.com" rel="noopener noreferrer nofollow" class="giveMeEllipsisa" target="blank">D2lodshop</a>
<a href="https://www.gatcity.com/forum/forumdisplay.php?f=3" rel="noopener noreferrer nofollow" class="giveMeEllipsisa" target="blank">GAT City</a>
<a href="https://www.rhymbox.com" rel="noopener noreferrer nofollow" class="giveMeEllipsisa" target="blank">XMPP instant messaging</a>
# 17 21-07-2003 , 01:25 AM
Raull's Avatar
Registered User
Join Date: Feb 2003
Posts: 165
you jusy cant get away from the park huh. heh.

very cool dude.

# 18 21-07-2003 , 01:45 AM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
I am working on a matchmoving demoreel requested by Tippett Studios :bgreen: :bgreen: I am very excited. so I thought they would get a laugh out of this user added image Update soon user added image When I take a break and stuff I will post some wires hopefully tonight, but honestly maybe not untill tomorrow. I really want to get this done tonight, hope you don't mind user added image. THanks,
Brian

BTW, you won't believe what I just did!! Grrrrrr I accidentaly saved over the new version of the door texture, the psd file! I still have the new Tga so maybe I can copy that over? I don't know user added image anyways here is an update...

Attached Thumbnails

Please check
My (old) website!
# 19 21-07-2003 , 02:22 AM
adldesigner's Avatar
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
Very inspirative work.
You trully do know how to crank up those SUBD´s.

I´ll be keeping a close eye on this thread.

# 20 21-07-2003 , 04:28 AM
Vampus
Guest
Posts: n/a
A few little things.

I'm not 100% with the tyres, they look like lego tyres...not sure why though user added image

The windows could be clearer...or are they meant to be tinted/frosted?

# 21 21-07-2003 , 05:26 AM
R-Tillery's Avatar
Subscriber
Join Date: May 2003
Location: Ventura California
Posts: 966
Awesome Work!!!! : )

# 22 21-07-2003 , 05:56 AM
Registered User
Join Date: Mar 2003
Posts: 40
Very awesome work! Are you gonna model an interior for it?

# 23 21-07-2003 , 08:46 AM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
rotate the wheels a bit, so that the ford logo on the wheels are not perfect horizontal user added image


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 24 21-07-2003 , 11:15 AM
mumbojumbo_13's Avatar
Subscriber
Join Date: Oct 2002
Location: The Land Down Under
Posts: 1,047
requested by tippet man brian your names getting out there user added image
nice start on the car user added image-
BTW what is matchmoving ?


Thanks for wasting your time reading this line.
# 25 21-07-2003 , 01:22 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
yeah, I am trying. Hope things go well with tippett, hope they like it. WHat is matchmoving? A really basic explanation is its taking a real camera shot, and making the Cg camera in your scene to move with the real camera so that when you add a 3d object it looks like it is really in the scene, like my jeep or Grasshopper for example. When ever you animate a charater on top of a real actor, that is also considered matchmoving. thanks,
Brian


Please check
My (old) website!
# 26 21-07-2003 , 01:32 PM
mumbojumbo_13's Avatar
Subscriber
Join Date: Oct 2002
Location: The Land Down Under
Posts: 1,047
ahh ok cool good luck with the reel user added image


Thanks for wasting your time reading this line.
# 27 21-07-2003 , 03:10 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
here is another update, the front brush gaurd is not finnished, i am currently working on it as we speak. thanks,
Brian

BTW, I rotated the wheels just a bit user added image

Attached Thumbnails

Please check
My (old) website!
# 28 21-07-2003 , 03:19 PM
EagleKing's Avatar
Registered User
Join Date: Apr 2003
Location: Germany
Posts: 976
wow you roch at vehicles..but I have never seen a human of you before.

well ...
what is this? something reflects on the window

Attached Images
# 29 21-07-2003 , 03:36 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
Although its hard to tell, I am using a map to simulate Hdri for my lighting. on my next pic, I will bump up the reflection to show you what i mean. Thanks! Haven't scene a human model from me yet? user added image THats because I haven't reallymade any latelyuser added image except for Fred from my challenge. but.. I plan on trying another one in the future when things slow down. THanks,
Brian


Please check
My (old) website!
# 30 21-07-2003 , 04:21 PM
fredriksson's Avatar
Subscriber
Join Date: Jun 2003
Location: Sweden
Posts: 571
Excellent as always Brian. Thanks for setting the standards and inspiring me to improve user added image


Björn 'santa' Fredriksson

<A href=https://www.bjornfredriksson.com>Site Online.</A>

Check out our 1on1on1 battle for the SandCrawlers.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads